png file here will serve as your mod's logo on steam, and in game) >(if we are building a level pack, we will place the levels_bundle_(modname).xml here) xml to "Test_Level_123" it will not affect the in game display name.įolder Hiearchy (this will change depending on what you're trying to build, I'd recommend downloading some mods and dissecting them to learn about other types of mods) The names of the level are saved in the level editor, so for example, if you named a level "Test level 123", if you rename the. Make sure to leave no spaces in file names. further on in the guide I will provide you templates for you to copy and use.
To build a level pack, you will need to make a level pack.xml. I recommend downloading Notepad++ to help you easily organize and format. It's a simple thing to build and is one of the most important steps.
#How to steam workshop mods without game mod
The mod.xml is what allows your mod to get published. After you are done, simply load the level in game and click the refresh thumbnail option. *pro-tip* use a free image editor such as gimp to edit the level's TGA to add a nice thumbnail to your level. Now, if you're like me, the break in your name ♥♥♥♥♥ with Panda's uploader, which sucks because it makes life harder. xml files not listed as backup.Īn example of the file path is as follows.Ĭ:\Users\J Quevilla\Documents\KillHouseGames\DoorKickers\data\levels You can simply copy all the files, but I recommend just taking the. The levels will be under data and levels.
To do this, simply access your documents and look under KillHouseGames, and from there, look for door kickers. Now to make a level pack, you need to collect the levels you wish to use from the documents folder. You can publish to workshop directly from the editor by going to settings and hitting the publish to workshop button. To make a level, simply use the in-game editor, save it, and you're done. You can either publish a level, or make a level pack, as they are stupidly easy to make. *If you've already made your mod and need to publish, scroll to the last section*įirst thing is first, we have to make a mod to get started.